当 Moving 是可启用组件时,最后的 Debug.Log 输出什么?
csharp
var archetype = manager.CreateArchetype(typeof(Moving));
var units = manager.CreateEntity(archetype, 2, Allocator.Temp);
manager.SetComponentEnabled<Moving>(units[0], false);
var query = manager.CreateEntityQuery(typeof(Moving));
Debug.Log(query.CalculateEntityCount());
units.Dispose();