What does the final Debug.Log print when Moving is enableable?

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Unity 6.6 / Entities 1.4.8 / Burst 1.8.30 intermediate 2 min

What does the final Debug.Log print when Moving is enableable?

csharp
var archetype = manager.CreateArchetype(typeof(Moving));
var units = manager.CreateEntity(archetype, 2, Allocator.Temp);

manager.SetComponentEnabled<Moving>(units[0], false);

var query = manager.CreateEntityQuery(typeof(Moving));
Debug.Log(query.CalculateEntityCount());
units.Dispose();
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