找出这个生成系统中的依赖与调度问题。
csharp
[BurstCompile]
public partial struct VelocitySystem : ISystem
{
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
var handle = new IntegrateVelocityJob()
.ScheduleParallel();
handle.Complete();
state.Dependency = handle;
}
}