Spot the bug in the player follower

from Unity fundamentals
Unity 6.6 intermediate 4 min 3 issues to find

Find the wiring, timing, and missing-reference problems in this generated follower.

csharp
using UnityEngine;

public sealed class PlayerFollower : MonoBehaviour
{
    [SerializeField] private float speed = 5f;

    private void Update()
    {
        var player = GameObject.Find("Player");
        transform.position = Vector3.MoveTowards(
            transform.position,
            player.transform.position,
            speed);
    }
}
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