For one enabled component on an active scene object, what is the first-run log order?

from Unity fundamentals
Unity 6.6 beginner 2 min

For one enabled component on an active scene object, what is the first-run log order?

csharp
private void Awake()
{
    Debug.Log("awake");
}

private void OnEnable()
{
    Debug.Log("enabled");
}

private void Start()
{
    Debug.Log("started");
}
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