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Unity ScriptableObject assets
Which statement about Unity 6.6 serialization is accurate?
from Unity ScriptableObject assets
Unity 6.6
intermediate
1 min
Which statement about Unity 6.6 serialization is accurate?
A compatible Dictionary field marked SerializeField can be serialized natively.
Every Dictionary still requires two parallel Lists.
Jagged arrays and every directly nested collection are now supported.
A public property is serialized automatically when it has a getter.
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