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MonoBehaviour lifecycle
Without an explicit execution-order rule, what can component A safely assume about compon…
from MonoBehaviour lifecycle
Unity 6.6
intermediate
1 min
Without an explicit execution-order rule, what can component A safely assume about component B on another GameObject during A.Awake?
Nothing about whether B.Awake has already run
B.Awake has run if B is higher in the Hierarchy
B.Start has completed before any Awake call
B is ready whenever both scripts have order zero
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