An initially active, enabled component finishes Start, then another component calls Cycle once. What is logged?
csharp
using UnityEngine;
public sealed class ReenableTrace : MonoBehaviour
{
private void Awake() => Debug.Log("A");
private void OnEnable() => Debug.Log("E");
private void Start() => Debug.Log("S");
private void OnDisable() => Debug.Log("D");
public void Cycle()
{
enabled = false;
enabled = true;
}
}