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Unity coroutines
What happens to an already-running coroutine when only its MonoBehaviour.enabled property…
from Unity coroutines
Unity 6.6
intermediate
1 min
What happens to an already-running coroutine when only its MonoBehaviour.enabled property becomes false?
It keeps running unless application code stops it or another stopping condition occurs.
It pauses and automatically resumes when enabled becomes true.
It is permanently stopped by Unity in every case.
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